I recommend, unless you truly hate crafting, to bring your main weapon and armor crafting skills up to 75 in skill level (50 for tailoring since there is no new set at 75 level). Wearing even just your lowest set of armor is helpful when starting off, and its very simple to supply this yourself. This is also the area to add points to your base stats (str/dex/wis/int). If you press P you will see this in the bottom right corner of the "Attributes and Protections" section. If you are not wearing at least 5 pieces of armor you will have a "Critical Penalty".
For example Armorsmithing / Metal Armor / Chain Mail Armor / Chain Mail Belt - 1 gold, 1 iron ingot, 1 leather. You can look up all required materials by pressing U / General Skills / Crafting Skills then click on whatever you are thinking of crafting. If you are the crafter type you could just jump right into harvesting the appropriate raw materials to make your armor/weapons. A great starter mob is goblins, they will drop a little bit of gold, armor and weapons for you to start gearing up.
After you finish this up explore the entire safe zone when you are up for it to see what mobs are around for you to fight. When you first join the game I recommend finishing the starter feats that will automatically be tracking in the top left corner of your screen. If you want more details on the schools visit: Turn on your "points of interest" overlay on the map to find this npc. *You can purchase arrows from the battle supplier in town and check out new abilities you can purchase later on from the Battlemaster. I like law solo and life for groups, law can also work for groups. Chaos is in the works and should be soon after this writing. You can also find the Spellmaster near the magic supplier to see what spells you can purchase later on. You will need "spirit beads" to cast any spell besides staffbolt, these are purchased from the magic supplier in town. Some people use the Str boosters to level up with then switch to Wisdom later on for PvP. Primalist is the best support class, good class if you love healing.
Fire is fun, with good splash damage and range the ultimate isnt as useful after the nerf but its still ok (Heatstroke) stamina drain aoe. Air is good as primary and secondary, has a good knock-back and blind that is very useful in pvp, the spells do not have long range. Water school is the crowd control school with a powerful ultimate (blizzard) huge aoe with stam drain + slowing + damage. You will need "dust of the elements" to cast any spell besides staffbolt, these are purchased from the magic supplier in town. They are awesome low/mid range PvE but taper off to all the immunities to the spells.
Slayer is a solid role with good life stealing abilities and stamina drains.Įlementalist is a glass cannon, very squishy and fairly difficult to play because of this. Baresark is has a solid ultimate abilitiy that is very popular right now (pulverize) damage + knock-back + blind. Battle brand is an easier role to play since you do not have to aim your abilities. Warrior is a great tank with good consistent damage output. Brawler is the mobile school which is great for kiting and escape, you will pair brawler as your secondary most likely, the ultimates of deadeye and duelist are much more powerful. Deadeye is ranged and will focus on the bow. Duelist is a more melee based role using 1h (one handed) weapons to do big burst damage, and archery while at range. Skrimisher is a great solo class, best at escape and good damage output. The school is not as important to decide before buying boosters mainly you want to decide which base class. If you are interested in any class it is good to play around before you purchase a booster. Once you decide a class drag your primary school into the first dotted box and your secondary school into the second dotted box. Press i to bring this up, at the top you can click the pink arrows to switch classes. Under role management you can change your class at any time or your primary / secondary school.